Using a skill to grant a buff increases the target's damage done and movement speed by X% for X seconds. Increases all damage you deal by up to X% and your Movement Speed by X%, with less damage bonus the lower your Life, to a minimum of X%. ![]() RELATED: Diablo Immortal: What is Potency Set Items The Demon Hunter wipes out mobs in addition to single targets with its addition. Blacktalon is the most critical to the build as it allows shots to go through their initial target. The rest is very self-explanatory, increasing the damage and duration of the build. The slot for the legs is unfortunately not all that useful, so feel free to use the highest level gear in that spot. Strafe now continually fires piercing bolts in a direction. ![]() Vengeance and Daring Swing can and should be used in between flurries to position better and increase overall damage.ĭuring Vengeance, each defeated enemy increases the remaining duration of Vengeance by X seconds, up to a maximum increase of X seconds.ĭaring Swing now fires ice arrows at the ground, forming an icy path that continually damages and Chills.ĭuring Vengeance, every X Primary attacks will cause you to launch X additional rocket that deals X damage to a nearby target. In between charging up Strafe, use Impale as it will also gain all the benefits of channeling that the build receives. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. Spin rapidly while moving at X% reduced speed, shooting in all directions for X damage per hit. Using Impale slowly consumes its energy, which recovers while Impale is not in use. Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. ![]() Passive: Gain X% increased movement speed for each nearby enemy stacking up to X times. Shoot an arrow for X to X damage while moving at reduced speed.Īctive: Transform into the physical embodiment of Vengeance for X seconds, causing every Primary Attack to launch X additional shots for X damage each.
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